Last Place-> | 2011
How To Play (Basics):
Every player starts by choosing a class, each with their own unique spells and abilities. Play then proceeds: every turn the players roll dice to move, and so on and so forth: but when the board gets to move, then Last Place-> starts to shine. See, players draw Board AI cards which dictate how the board behaves and what monsters spawn, and each monster has it's own AI card dictating how it attacks and behaves. While each player wants to reach the end of the dungeon first, they also need to work together if they want to survive. Finally, the board collects points every turn, and unless the board has enough points to it the players can only proceed so far - this makes it a game about survival as much as one about racing.
Out of all the board games I've created, Last Place is definitely my favorite. Interestingly enough, it's also my least fun. But it's still my favorite - I learned so much from it, and it was such a joy to make, I can't help but love it. Long story short, I had this grandiose plan and ran out of time so I never got around to play testing it, and it wound up completely broken. Last Place-> was one of those games like Munchkin: it just felt like it's own funny little world, everything was wrapped in a context of humor. It's earned an honored spot on my bucket list: one day, before I die, I'd like to remake Last Place-> with the time and attention it deserves.
You can find the rulebook and many of the art assets here.