Dan Regan - Game Designer
  • Home
  • Professional Experience
    • Splash Damage
    • SCS Software
    • Bohemia Interactive Simulations
  • Resume
  • Simulations
    • VBS
    • Student Project
  • Selected Student Games
    • Relocator
    • Aztech
    • Guns with a Z
    • Narwhal
    • Blobby
  • Tabletop Games
    • Last Place->
    • Ride Out
    • New Territory Roleplaying Game
    • Team Fortress 2 The Sequel The Board Game (The Unofficial Version)
    • Tea.Raid
  • Outbreak
Below is an extended copy of my resume, so odds are if I've sent you a resume in the past it differs slightly from the one posted here.  I used to keep a download of my resume on this site but I've found maintaining it is more work than it's worth.  If I did send you a resume and you've lost it, please send me an email at danmregan@gmail.com and I'll be more than happy to send you a new one.

Daniel Regan
Senior Technical Game Designer

(+44) 077-1211-6713
                        danmregan@gmail.com
                                             danregangamedesign.com

Profile:


  • 6 years' professional experience as a Game Designer
  • ​Able to quickly learn, prototype and iterate with new tools, scripting languages, game engines and systems
  • Played a critical role in design and prototyping for several professional projects built from scratch
  • Strong analytical and problem solving skills
  • Proficient with game creation tools (Unreal/Unity), and several scripting languages such as C#, Blueprints, C++ and Python
  • Excellent interpersonal communication skills include active listening, iterative design, project management, and presentation skills​

Skills:

Languages:                UE Blueprints, C++, LUA, SQF, C#, Python, C/C++, XML parsing, basic Java​

Tools:                         Unreal, Unity, Visual Studio, Tortoise SVN/Mercurial/GIT, Microsoft Visio, Excel, Word, familiar with Microsoft Project, Autodesk Maya, and Photoshop​

Programming:           Data structures, algorithms, state machines, rudimentary knowledge of A* and learning                                           behaviors
​
Design:                      MDA framework, PENS, Rational Game Design AI design, level design, content design, mechanics design​

Soft Skills:                 Teamwork, leadership, communication, conflict resolution, organization/time management, social intelligence

Professional Experience

Splash Damage                                                                                                              11/2019 - present
​Senior Technical Game Designer- On a shelved and a TBA project
  • Did exploration, research, design and prototyping of shelved project in digital and paper formats
  • Conducted interviews, set hiring standards and approved hires for Tech Design Discipline
  • Evangelised the discipline within the studio and outside
  • Manage and train other members in the discipline
  • Own broad areas of the design on an unannounced project


Splash Damage                                                                                                              11/2017 - 11/2019
​Technical Game Designer- On Gears Tactics and a number of shelved or TBA projects
  • Owned Mission and Boss design and implementation on Gears Tactics
  • Owned and was responsible for AI Design in shelved project
  • Created entire prototype for unannounced project over six months from scratch
  • Created back-end and tools to allow quick iteration by other designers for unannounced project
  • Mission design and mission and boss scripting for unannounced project
  • Defined core pillars and sub-discipline role at Splash, ensures alignment on a studio and project level
  • Manages and trains junior Tech Designers
  • Gameplay and pickup designs on Outcasters


SCS Software                                                                                                                   5/2016 - 10/2017
​Map Designer- On American Truck Simulator, a truck driving game based in the American West
  • Research, design, and implementation of game content
  • Own and maintain content from conception to polish, coordinate between departments to deliver vision
  • Work closely with environment artists, programmers and QA disciplines to pull together the game world's feel
  • Provide and receive feedback to contributors from all disciplines​
  • Creating and editing marketing materials for company website and blog posts
  • Accurately represent the United States' laws and cultures and correct company-wide issues pertaining to it
  • Master In-House tools and bug fixing​


Bohemia Interactive Simulations                                                                             8/2014 - 4/2016
​Game Designer- VBS engine, a comprehensive simulation of the real world used for military training
  • AI scripting using LUA and an in-house Behavior Tree editor
  • Feature development and bug fixing using SQF and LUA
  • Design and implement missions, UI, AI behaviors and debugging tools
  • Collaborated with programmers and testers to create high quality software
  • Tested project and created auto tests for new features

Selected Student Projects:

Producer, Lead Designer, Team Size 4                                                                  9/2013 - 5/2014
Guns with a Z- 2 player game about a survivor fighting a horde with a multitude of unique weapons
  • Lead Agile development with bi-weekly Sprint meetings, almost daily Scrum meetings, and sprint retrospectives
  • Establish milestone timelines, run team-on-ones and one-on-ones, run team meets and establish product expectations
  • Design work includes creation of Weapon Types, Enemy types/behavior, Menu & UI, lead design direction, playtesting and iteration

Producer, Designer, Team Size 16                                                                          9/2012 - 4/2013

Aztech- A 1-4 player 3D arena brawler game about a futuristic Aztec death sport           
  • Led SCRUM meetings, one-on-ones, team-on-ones, milestone scheduling to successfully meet our milestones
  • Established project expectations, group roles, and managed team dynamics
  • Lead lead meetings to establish cohesion between team leads and branches
  • Worked closely with a separate teams of Programmers, artists, game designers and sound designers
  • Design work included Concept design and trap design

Lead Designer, Team Size 5                                                                                    6/2013 - 10/2014
DigiPen Outbreak- A live action game of zombie tag played over the course of a week by 200 players 
  • Led brainstorming sprints for designing missions
  • Co-managed playtesting of new mission ideas and recorded results
  • Set and managed daily human and zombie missions
  • Worked to create a community of good, fair players

Producer, Designer, Team Size 5                                                                            1/2012 - 4/2012
Narwhal- A 2D top down game about a lost narwhal exploring tropical waters
  • Scheduled team meetings and work time, created all presentations
  • Created and edited levels using XML
  • Playtested and designed all level content
  • Implemented particle effects

Producer, Designer, Team Size 5                                                                            9/2011 - 12/2011
Blobby- A 2D speed based action game about trying to outrun a giant laser
  • Led team meetings, created milestone presentations
  • Design work included level and content design
  • Edited and created levels both through created tools and direct XML editing
  • Playtest weekly, continually iterated and improved

Solo Project, Team Size 1                                                                                        12/2012
Relocator- A 2.5D physics puzzle game
  • Created all content and game logic
  • Developed several iterations of the core gameplay
  • Playtested, redesigned, and cut as necessary

Education:

DigiPen Institute of Technology, Redmond, WA                                                         4/2014
Bachelor of Science in Computer Science and Game Design (BSCSGD) 
Activities and Clubs: Student Senate (member), DigiPen Outbreak (Lead Designer), Playtesting Club (member)

Work published with permission of BI Simulations k.s
  • Home
  • Professional Experience
    • Splash Damage
    • SCS Software
    • Bohemia Interactive Simulations
  • Resume
  • Simulations
    • VBS
    • Student Project
  • Selected Student Games
    • Relocator
    • Aztech
    • Guns with a Z
    • Narwhal
    • Blobby
  • Tabletop Games
    • Last Place->
    • Ride Out
    • New Territory Roleplaying Game
    • Team Fortress 2 The Sequel The Board Game (The Unofficial Version)
    • Tea.Raid
  • Outbreak