Below is an extended copy of my resume, so odds are if I've sent you a resume in the past it differs slightly from the one posted here. I used to keep a download of my resume on this site but I've found maintaining it is more work than it's worth. If I did send you a resume and you've lost it, please send me an email at danmregan@gmail.com and I'll be more than happy to send you a new one.
Daniel Regan
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(+44) 077-1211-6713
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Profile:
- 6 years' professional experience as a Game Designer
- Able to quickly learn, prototype and iterate with new tools, scripting languages, game engines and systems
- Played a critical role in design and prototyping for several professional projects built from scratch
- Strong analytical and problem solving skills
- Proficient with game creation tools (Unreal/Unity), and several scripting languages such as C#, Blueprints, C++ and Python
- Excellent interpersonal communication skills include active listening, iterative design, project management, and presentation skills
Skills:
Languages: UE Blueprints, C++, LUA, SQF, C#, Python, C/C++, XML parsing, basic Java
Tools: Unreal, Unity, Visual Studio, Tortoise SVN/Mercurial/GIT, Microsoft Visio, Excel, Word, familiar with Microsoft Project, Autodesk Maya, and Photoshop
Programming: Data structures, algorithms, state machines, rudimentary knowledge of A* and learning behaviors
Design: MDA framework, PENS, Rational Game Design AI design, level design, content design, mechanics design
Soft Skills: Teamwork, leadership, communication, conflict resolution, organization/time management, social intelligence
Tools: Unreal, Unity, Visual Studio, Tortoise SVN/Mercurial/GIT, Microsoft Visio, Excel, Word, familiar with Microsoft Project, Autodesk Maya, and Photoshop
Programming: Data structures, algorithms, state machines, rudimentary knowledge of A* and learning behaviors
Design: MDA framework, PENS, Rational Game Design AI design, level design, content design, mechanics design
Soft Skills: Teamwork, leadership, communication, conflict resolution, organization/time management, social intelligence
Professional Experience
Splash Damage 11/2019 - present
Senior Technical Game Designer- On a shelved and a TBA project
Splash Damage 11/2017 - 11/2019
Technical Game Designer- On Gears Tactics and a number of shelved or TBA projects
SCS Software 5/2016 - 10/2017
Map Designer- On American Truck Simulator, a truck driving game based in the American West
Bohemia Interactive Simulations 8/2014 - 4/2016
Game Designer- VBS engine, a comprehensive simulation of the real world used for military training
Senior Technical Game Designer- On a shelved and a TBA project
- Did exploration, research, design and prototyping of shelved project in digital and paper formats
- Conducted interviews, set hiring standards and approved hires for Tech Design Discipline
- Evangelised the discipline within the studio and outside
- Manage and train other members in the discipline
- Own broad areas of the design on an unannounced project
Splash Damage 11/2017 - 11/2019
Technical Game Designer- On Gears Tactics and a number of shelved or TBA projects
- Owned Mission and Boss design and implementation on Gears Tactics
- Owned and was responsible for AI Design in shelved project
- Created entire prototype for unannounced project over six months from scratch
- Created back-end and tools to allow quick iteration by other designers for unannounced project
- Mission design and mission and boss scripting for unannounced project
- Defined core pillars and sub-discipline role at Splash, ensures alignment on a studio and project level
- Manages and trains junior Tech Designers
- Gameplay and pickup designs on Outcasters
SCS Software 5/2016 - 10/2017
Map Designer- On American Truck Simulator, a truck driving game based in the American West
- Research, design, and implementation of game content
- Own and maintain content from conception to polish, coordinate between departments to deliver vision
- Work closely with environment artists, programmers and QA disciplines to pull together the game world's feel
- Provide and receive feedback to contributors from all disciplines
- Creating and editing marketing materials for company website and blog posts
- Accurately represent the United States' laws and cultures and correct company-wide issues pertaining to it
- Master In-House tools and bug fixing
Bohemia Interactive Simulations 8/2014 - 4/2016
Game Designer- VBS engine, a comprehensive simulation of the real world used for military training
- AI scripting using LUA and an in-house Behavior Tree editor
- Feature development and bug fixing using SQF and LUA
- Design and implement missions, UI, AI behaviors and debugging tools
- Collaborated with programmers and testers to create high quality software
- Tested project and created auto tests for new features
Selected Student Projects:
Producer, Lead Designer, Team Size 4 9/2013 - 5/2014
Guns with a Z- 2 player game about a survivor fighting a horde with a multitude of unique weapons
Producer, Designer, Team Size 16 9/2012 - 4/2013
Aztech- A 1-4 player 3D arena brawler game about a futuristic Aztec death sport
Lead Designer, Team Size 5 6/2013 - 10/2014
DigiPen Outbreak- A live action game of zombie tag played over the course of a week by 200 players
Producer, Designer, Team Size 5 1/2012 - 4/2012
Narwhal- A 2D top down game about a lost narwhal exploring tropical waters
Producer, Designer, Team Size 5 9/2011 - 12/2011
Blobby- A 2D speed based action game about trying to outrun a giant laser
Solo Project, Team Size 1 12/2012
Relocator- A 2.5D physics puzzle game
Guns with a Z- 2 player game about a survivor fighting a horde with a multitude of unique weapons
- Lead Agile development with bi-weekly Sprint meetings, almost daily Scrum meetings, and sprint retrospectives
- Establish milestone timelines, run team-on-ones and one-on-ones, run team meets and establish product expectations
- Design work includes creation of Weapon Types, Enemy types/behavior, Menu & UI, lead design direction, playtesting and iteration
Producer, Designer, Team Size 16 9/2012 - 4/2013
Aztech- A 1-4 player 3D arena brawler game about a futuristic Aztec death sport
- Led SCRUM meetings, one-on-ones, team-on-ones, milestone scheduling to successfully meet our milestones
- Established project expectations, group roles, and managed team dynamics
- Lead lead meetings to establish cohesion between team leads and branches
- Worked closely with a separate teams of Programmers, artists, game designers and sound designers
- Design work included Concept design and trap design
Lead Designer, Team Size 5 6/2013 - 10/2014
DigiPen Outbreak- A live action game of zombie tag played over the course of a week by 200 players
- Led brainstorming sprints for designing missions
- Co-managed playtesting of new mission ideas and recorded results
- Set and managed daily human and zombie missions
- Worked to create a community of good, fair players
Producer, Designer, Team Size 5 1/2012 - 4/2012
Narwhal- A 2D top down game about a lost narwhal exploring tropical waters
- Scheduled team meetings and work time, created all presentations
- Created and edited levels using XML
- Playtested and designed all level content
- Implemented particle effects
Producer, Designer, Team Size 5 9/2011 - 12/2011
Blobby- A 2D speed based action game about trying to outrun a giant laser
- Led team meetings, created milestone presentations
- Design work included level and content design
- Edited and created levels both through created tools and direct XML editing
- Playtest weekly, continually iterated and improved
Solo Project, Team Size 1 12/2012
Relocator- A 2.5D physics puzzle game
- Created all content and game logic
- Developed several iterations of the core gameplay
- Playtested, redesigned, and cut as necessary
Education:
DigiPen Institute of Technology, Redmond, WA 4/2014
Bachelor of Science in Computer Science and Game Design (BSCSGD)
Activities and Clubs: Student Senate (member), DigiPen Outbreak (Lead Designer), Playtesting Club (member)
Bachelor of Science in Computer Science and Game Design (BSCSGD)
Activities and Clubs: Student Senate (member), DigiPen Outbreak (Lead Designer), Playtesting Club (member)