New Territory RPG | 2012
How To Play (Basics):
There's really a lot to say here, so I'll abbreviate: it plays a lot like every other tabletop RPG. Players dictate their actions and attempt skill checks like most other RPG's. Unlike in D&D and most other RPG's though, skills don't grow with levels but rather with use. Much like reality the more you do something, the better you get at it.
You can download the rulebook and some art assets here.
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Post Mortem:
Turns out there's a lot of effort that goes into creating an RPG. Units, items, character sheets, the list goes on and on. The GM's handbook is 43 pages alone, which wound up being pretty hefty. If I recall, the first edition of D&D Basic's DM Guide was somewhere along 50 pages. Still though, it was a fun project and I'd like to work on something like that again. I love westerns, and even though I only got to play a couple of sessions of New Territory, it was that kind of hilarious fun you can only get with a tabletop RPG.
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