Dan Regan - Game Designer
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    • Splash Damage
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    • Relocator
    • Aztech
    • Guns with a Z
    • Narwhal
    • Blobby
  • Tabletop Games
    • Last Place->
    • Ride Out
    • New Territory Roleplaying Game
    • Team Fortress 2 The Sequel The Board Game (The Unofficial Version)
    • Tea.Raid
  • Outbreak

Professional Experience

Bohemia Interactive Simulations
Prague, Czech Republic

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October 2014 - April 2016
Game Designer

- AI scripting using LUA and Behavior Tree architectures
- Designing, implementing, and iterating new features
- Collaboration with programmers, Artists and testers to develop high quality software
- Bugfixing and Testing
The majority of my time spent at BiSim has been as a Game Designer for a new project, VBS Tactics.  In a high level summary VBS Tactics is meant to replace traditional pen and paper wargaming for commanding officers undergoing the very first steps of learning military tactics, allow admins to control VBS AI better in scenarios, and potentially in the future to test courses of action.
I am proud to say I was one of the core members of the team and got to build it from scratch with a handful of other designers.  It has been an amazing learning experience.  Visit the vbsTactics webpage!
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Some specific highlights of my work on Tactics include:
  • Creating multiple behaviors from scratch such as defending, observing, taking cover, assaulting a position, and more.
  • Working with artists to implement animations
  • Smart, generic behaviors such as a generic "engage enemy" or "form up",  behavior which can be reused in any other behavior
  • Designing and implementing entity and group behaviors up to a Company level and the AI architecture which supports them.
  • Ran and documented both single and multiplayer playtesting, processed the feedback, and sorted it into the appropriate channels

In addition to Tactics, at BiSim I also worked on our core product, VBS.  My on it involved:
  • Minor feature development and bugfixing on a variety of subject matter
  • Creating scripting documentation, guidelines, and cleaning legacy code.
  • Designing and implementing demonstration missions.  These would seve to display VBS's features to potential customers. 
  • Designing and implementing test missions during development as well as autotests.
  • UI work on a weapon attachment system and other minor features.
  • Visiting Army bases, recording user and admin feedback and turning it into future work.
Unfortunately I don't have permission to share many of these materials online as they are content sensitive.  You take a look at BiSim's website here for a better look at VBS.
Work published with permission of BI Simulations k.s
  • Home
  • Professional Experience
    • Splash Damage
    • SCS Software
    • Bohemia Interactive Simulations
  • Resume
  • Simulations
    • VBS
    • Student Project
  • Selected Student Games
    • Relocator
    • Aztech
    • Guns with a Z
    • Narwhal
    • Blobby
  • Tabletop Games
    • Last Place->
    • Ride Out
    • New Territory Roleplaying Game
    • Team Fortress 2 The Sequel The Board Game (The Unofficial Version)
    • Tea.Raid
  • Outbreak