About:
Currently working as Lead Systems Designer at CI Games
I have 10 years of experience working as a Game Designer in various projects and performing a number of roles within a team. I have experience:
I will be happy to provide a Resume/CV on request, so I know you have the most up-to-date version of it.
I have 10 years of experience working as a Game Designer in various projects and performing a number of roles within a team. I have experience:
- Leading a team of designers, working with other departments to set the high level vision, scope, and priorities of new features
- In designing, prototyping, iterating and owning features from conception to completion
- Serving as a lead, establishing pillars and the core experience, team workflow, managing tasks and goals, and working with
other disciplines to define success for the projects - Training and managing juniors in my discipline
- Several scripting systems, from C# in Unity, Blueprints, SQL, Python and more.
- In the design and creation of AI agents and systems
- Map and level design Design
I will be happy to provide a Resume/CV on request, so I know you have the most up-to-date version of it.
Featured Professional Work:
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CI Games is an independent, global Video Games Developer and Publisher, with studios in Warsaw, Barcelona, Bucharest and the US. Founded in 2002, they've been creating globally recognized titles for over twenty years
Lords of the Fallen 2 is my current project, where I work as the Lead Systems Designer. My team consists of six designers, where we manage the systems of the title holistically working across multiple strike teams on everything from RPG features, to UI/UX, Narrative, and critical USPs like Umbral. I cast a very wide net at CI, and I'm proud of what the team has managed to accomplish! I look forward to discussing it more here once the game has released! |
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Wargaming needs no introduction, boasting massively successful franchises such as World of Tanks. Its latest venture, Steel Hunters, was a tactical hero shooter featuring futuristic mechs.
I worked on Steel Hunters at Wargaming for two years as the Lead Systems designer and played a variety of roles I'm quite proud of. I served as the line manager for designers ranging in seniority from Associate to Principal, did the design, prototype, and implementation of several features and spearheaded several studio initiatives around our design and content creation processes. As the lead designer of the Systems team, we sat in the middle of all the other feature teams. I had to coordinate carefully with stakeholders across the company and implemented much of our 3Cs work, coordinated with. There's too much to summarize here, so please check out the page! |
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Electric Square's mission is to provide gold-standard game development expertise for outstanding partners on headline IP.
I did a brief stint working as a Senior Game Designer at Electric Square, where I was lucky enough to get the chance to contribute to the Lords of the Fallen. My role on that project was Co-Dev Support, and specifically I owned a handful of enemies and a few of the bosses - The Sundered Monarch and Harrower Dervla, the Pledged Knight. I worked under the direction of the Lead Game designer to create new attacks, set up enemy BPs, create new AI behaviors and make sure they were configured correctly so they would work within the systems of the rest of the game. |
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Bossa is a small studio with big ideas that strives to make the greatest cooperative experiences on the market. As a studio it values originality, passion, openness, and it attracts both doers and dreamers.
At Bossa I've spent most of my time working on prototypes for the studio's next big thing and had the opportunity to learn from a lot of wonderful people. As the acting lead Designer it was a great way to not only continue to refine my normal game design skills, but build up a host of leadership oriented ones I'll take with me for the rest of my career. |
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Splash Damage was born from competitive online games and we've carried that spirit with us. From three friends coding in a bedroom we're now more than 300 friends creating genre-leading AAA experiences in some of the world's most beloved franchises, along with our own unique creations.
On Splash I've worked on a glut of projects - some have made it to the wider world, some are still in development, and some have unfortunately been shelved. But while there I've worn a host of different hats and done everything from the design and implementation of AI, core gameplay mechanics, pipeline and content creation, paper and digital prototyping, and mentoring and hiring of other Tech Designers. |
Other Work:
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Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona. American Truck Simulator takes you on a journey through the breathtaking landscapes and widely recognized landmarks around the States.
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VBS Tactics aims to close the gap between traditional tabletop wargaming exercises and the virtual world. It connects with the VBS engine to let the user visualize and execute complex doctrine in a true-to-life virtual simulation.
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